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Instincts [Permalink] [Tweet] 03-05-2016 21:28 UTC

I write things from time to time, and I've been working on something haich plussy.

[Nothing about the words "haich plussy" looks like you should use it in decent company. Ze's talking about transhumanism. ~Ed]

It's got a classic chip-in-the-head with a thought-interactive HUD theme, and one of the ideas I've come up with is "Instincts". You can write different apps for the implant, which function in different ways. Nanomed, the company producing the platform API, breaks it down into four hierarchical levels:

  1. App: This produces something sensable in the HUD, and can be interacted with.

  2. Knowledge: This provides you with knowledge, but you have to call it up or "remember" it.

  3. Instinct: This is something you "just know", and can respond with the answer immediately.

  4. Background: You never have to think about this thing, it just goes on without your thought.


The somewhat contrived example Nanomed use is a "heartbeat" app. Remember, they are a medical company, and it was originally a monitoring implant.

  1. App: you realise you need to beat your heart, you open the app, a "beat" button pops up in your field of vision, and you click it to pump blood.

  2. Knowledge: you realise you need to beat your heart, remember how to wibble your ventricles, and do that to pump blood.

  3. Instinct: you realise you need to beat your heart, and your blood is pumped.

  4. Background: your heart is beating without you having to think about it.


I have this take on it instead:

  1. App: A social network overlay, which shows you information about people you know around their head.

  2. Knowledge: The IMDB database, in your head. "Who played Q in Star Trek? Uuh... John de Lancie."

  3. Instinct: What's 2+2?

  4. Background: ...okay, your heart is beating without thought.


Level 1 is more hands on, and requires more thought. Level 4 takes more processing power, and is more taxing on the brain.

Anyway, that's instincts.